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(→‎Banker: updated perks)
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(→‎Restoration Job: Edited pics and errors)
Tag: Visual edit
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=== Hidden Treasure ===
 
=== Hidden Treasure ===
Instant 800 inventium bonus.
+
[[File:Perk Hidden Treasure Description.jpg|thumb|268x268px|centre]]Instant 800 inventium bonus.
   
 
It is like buying a boat, hiring a crew, setting sails, fighting off pirates and finding their booty! Except you start by having the booty handed to you from the begining. So it is actually nothing like what was just described.
 
It is like buying a boat, hiring a crew, setting sails, fighting off pirates and finding their booty! Except you start by having the booty handed to you from the begining. So it is actually nothing like what was just described.
[[File:Perk Hidden Treasure Description.jpg|thumb|268x268px|centre]]
 
 
 
=== Magnetic Bones ===
 
=== Magnetic Bones ===
Increases item pick-up range.
+
[[File:Perk Magnetic Bones Description.jpg|thumb|271x271px|centre]]Increases item pick-up range.
   
 
Please take a moment to appreciate the fact that bones normally can not be magnetized and that no one cares as long as it is not brought up.
 
Please take a moment to appreciate the fact that bones normally can not be magnetized and that no one cares as long as it is not brought up.
[[File:Perk Magnetic Bones Description.jpg|thumb|271x271px|centre]]
 
 
 
=== Private Jammer ===
 
=== Private Jammer ===
Enemy weapons have 50% chance of jamming if the enemy using it is at full health.
+
[[File:Perk Private Jammer Description.jpg|thumb|221x221px|centre]]Enemy weapons have 50% chance of jamming if the enemy using it is at full health.
   
 
This is getting pretty abstract.
 
This is getting pretty abstract.
[[File:Perk Private Jammer Description.jpg|thumb|221x221px|centre]]
 
 
 
=== McMoney Grubber ===
 
=== McMoney Grubber ===
 
[[File:Perk McMoney Grubber.jpg|thumb|236x236px|centre]]
 
[[File:Perk McMoney Grubber.jpg|thumb|236x236px|centre]]
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=== Trigger Happy ===
 
=== Trigger Happy ===
 
[[File:Perk Trigger Happy.jpg|none|thumb|239x239px]]
 
[[File:Perk Trigger Happy.jpg|none|thumb|239x239px]]
Increases the firing rate of non-rapid figing weapons by 15%.
+
Increases the firing rate of non-rapid firing weapons by 15%.
   
 
A bad aim can always be adjusted for by making the gun spew out more death and destruction per minute.
 
A bad aim can always be adjusted for by making the gun spew out more death and destruction per minute.

Revision as of 23:03, 25 April 2019

Info

These are the perks you can get throughout the game.

Received

When you level up.

Description

See below.

Cost

You get one perk per level.

Challenges

Not sure yet...

Level Zero Perks

You start the game with just Basic abilities.

Basic abilities

We are all born the same; being different from everyone else.

[W] Jump

[A and D] Move Left and Right

[F] Use equipped gadget

[Q] Last Weapon

[E] Last Gadget

Level One Perks

Perks Level 1

Fast Learner

Perk Fast Learner Description

10% more experience.

The test at the end of the day will most likely feature a lot of bad guys to kill. Possibly with the addition of one bigger and meaner bad guy.

Restoration Job

Perk Restoration Job

Health and power will be restored every time your character levels up.

Since when did this become a privilege?

Hidden Treasure

Perk Hidden Treasure Description

Instant 800 inventium bonus.

It is like buying a boat, hiring a crew, setting sails, fighting off pirates and finding their booty! Except you start by having the booty handed to you from the begining. So it is actually nothing like what was just described.

Magnetic Bones

Perk Magnetic Bones Description

Increases item pick-up range.

Please take a moment to appreciate the fact that bones normally can not be magnetized and that no one cares as long as it is not brought up.

Private Jammer

Perk Private Jammer Description

Enemy weapons have 50% chance of jamming if the enemy using it is at full health.

This is getting pretty abstract.

McMoney Grubber

Perk McMoney Grubber

You regain a bit of health when you pick up inventium.

Nobody needs to know where you hide all that inventium.

Level Two Perks

Perks Level 2

Banker

Enemies drop 15% more Inventium.

It is not like they were gonna use it anyway.

Power up

Power regenerates 2 more points per second.

You have the pooower!

Regeneration

Health regenerates 1 more points per second

It is amazing how mother nature and all of her beauty can be summed up in abstract numbers.

Healthy learner

Max health increases by an additional 2 points per level-up.

It is all about quantity, not quality!

Trigger Happy

Perk Trigger Happy

Increases the firing rate of non-rapid firing weapons by 15%.

A bad aim can always be adjusted for by making the gun spew out more death and destruction per minute.

Perky Relic Collector

Perk Perky Relic Collector

This perk does nothing. So why is it here? History man. History!

Pray for the blessings of the Helmet Heads and thy shall receive.